Gamification is the use of game-like elements, mechanics, and design in non-game settings. In the marketing context, gamification uses game-like concepts and elements to make a customer’s shopping experience more compelling.
While most of the newest and most creative gamified promotions are digital, the idea of gamification has been around for a long time.
In fact, gamification has been around in some form or another as long as modern promotions have been a thing. Coupons and prize giveaways are good examples of gamification before digitized versions of gamified elements became popular.
Gamification has become a key focus for many brands, so much so that the gamification market is expected to reach a valuation of $30.7 billion by 2026.
Gamification taps into the brain’s reward mechanism to encourage sales. Just like normal promotions, gamification uses head-turning deals and discounts as rewards to engage users.
What sets it apart is the additional ‘gamified’ mechanisms that trigger the brain’s dopamine reward system. This is usually triggered when we experience something exciting or complete an achievement.
This reward mechanism is what makes games fun and rewarding. But it can also be triggered by incorporating elements of games into the shopping experience.
Gamified elements should stand out enough to engage and entertain users. The key to success is creating a game narrative that:
Is entertaining.
Is consistent with the company’s brand image.
Creates a community of users.
Different studies indicate that gamification has a positive impact on increasing customer engagement. For example, the results of a survey about gamification and customer engagement strategies show that brands that incorporate gamification into their customer engagement strategies see a 47% rise in engagement, a 22% rise in brand loyalty, and a 15% rise in brand awareness.
As more businesses are vying for a higher place in the hearts and minds of customers, gamification can move the needle by adding delight and excitement to the shopping process.
Successful businesses are leaning into gamification to boost customer engagement and drive revenue. Some of the best examples of gamified customer experience are:
The Starbucks loyalty program certainly owes some of its success to the clever use of gamification. Collectible stars earned with each purchase can be saved up to exchange for discounts, free menu items, and other rewards. The Starbucks Rewards app sets challenges for users to complete, such as providing a free drink to users who buy a certain amount of a specific product within a week. It also has time-sensitive offers, such as double stars on certain days, to create a sense of urgency among users.
The tech-based coffee chain, Flash Coffee, gamified its loyalty program with Talon.One. Using a spin-to-win functionality, which encourages a daily log-in to play a mini-game with the chance to win unique prizes, they added excitement to their loyalty scheme.
M&M’s Eye-Spy Pretzel was a successful gamified attempt that aimed to promote its new pretzel product. Users were asked to find a pretzel amidst a large number of M&Ms. The campaign which ran on Facebook was hugely successful in terms of customer engagement.
Indonesia’s leading used car marketplace, Moladin, used Talon.One to add gamification to their omnichannel platform. According to Moladin CPO, Praz Perkasa, “One key pillar for Moladin is our agents' gamification and incentive framework. When creating an extensive network of sales agents, motivation is a huge factor. We see gamification as a vessel to help us guide our agents in doing behaviors to reach specific milestones.”
Discover how Talon.One's Gamification Engine enables you to transform customer actions into engaging and rewarding challenges.
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